какая сейчас версия раста
Какая сейчас версия раста
We added fully procedural Military bases containing the MLRS equipment this update, these will be different on every server, every wipe. They are built from a pool of individual modules and fill 4 different templates.


1. First you’ll need to acquire an MLRS Aiming Module which can be found in locked hackable crates and one to twelve MLRS rockets that are found in elite, APC and Attack helicopter crates.




A red crosshair indicates where you want to aim. A white circle indicates where the MLRS will actually hit. These will usually match, but can differ if the MLRS is still moving its aim into position, or if there’s an obstacle in the way. The MLRS shoots high in the air, so mountains and so on won’t usually be a problem, but the white circle will show you if they are.


On December 2nd, in line with Rust’s next major update patch, we’ll be forcing a blueprint wipe across all servers.
Additionally, we’ll be looking at retiring a number of lower populated Facepunch servers.
Preemptive Love provides aid in countries of conflict with food, water, medical care relief and much more for families on the frontlines of violence.
Check out the charitable Rust website (https://www.charitablerust.com/ )for more details.
Last week we announced Rust’s first in-game pumpkin carving competition in the Halloween update blog post. If you wish to enter you have until November 7th 2021 23:59 UTC.
To celebrate the release of SteelSeries GameSense with Rust, SteelSeries has launched a desktop battle station contest. Head over to their Discord and post your best RGB and desk setups with SteelSeries gear in the #Rust-Desk-Contest channel for a chance to win a copy of Rust + DLC and an Aerox 3 wireless mouse.
Скачать игру Rust v2321 [Новая Версия] на ПК (на Русском)
by DEMA · Published 04.11.2021 · Updated 05.11.2021

Обновлено до 2321, MLRS & Desert base update


Информация о игре Год выпуска: 2013
Жанр: Экшен, Приключение, Инди, RPG
Разработчик: Facepunch Studios
Версия: 2321, MLRS & Desert base update Полная (Последняя)
Язык интерфейса: английский, русский
Таблетка: Присутствует
Здесь должно быть описание того, что этот паблик посвящен компьютерной игре Rust, его обновлениям и новостям, которые выходят регулярно.
Вот и получилось описание паблика.
Обзор обновления Rust от 04 ноября 2021 года
За репосты огромное спасибо!
Ловите крутую штуку!
3D карты монументов с расположением лута, но работает пока только на компьютере
Путешествия между серверами.
Сегодня появился первый открытый коммит на ветке nexus (https://commits.facepunch.com/r/rust_reboot/main/nexus), который сообщает нам о том, что игроки с помощью водного транспорта смогут путешествовать между серверами.
Нечто подобное реализовано в других играх, например в Ark, где игроки с помощью порталов могут покинуть один сервер и появиться на другом со своим инвентарем, динозаврами и опытом персонажа.
Как будет это реализовано в Rust пока неизвестно, но не надейтесь, что вам удастся перенести свой ящик калашей с мод-сервера на официальный, если вообще будет добавлена возможность переносить свой лут, а если и можно, то сколько ходок подряд можно будет совершить? Увидим.
Какая сейчас версия раста
We added fully procedural Military bases containing the MLRS equipment this update, these will be different on every server, every wipe. They are built from a pool of individual modules and fill 4 different templates.


1. First you’ll need to acquire an MLRS Aiming Module which can be found in locked hackable crates and one to twelve MLRS rockets that are found in elite, APC and Attack helicopter crates.




A red crosshair indicates where you want to aim. A white circle indicates where the MLRS will actually hit. These will usually match, but can differ if the MLRS is still moving its aim into position, or if there’s an obstacle in the way. The MLRS shoots high in the air, so mountains and so on won’t usually be a problem, but the white circle will show you if they are.


On December 2nd, in line with Rust’s next major update patch, we’ll be forcing a blueprint wipe across all servers.
Additionally, we’ll be looking at retiring a number of lower populated Facepunch servers.
Preemptive Love provides aid in countries of conflict with food, water, medical care relief and much more for families on the frontlines of violence.
Check out the charitable Rust website (https://www.charitablerust.com/ )for more details.
Last week we announced Rust’s first in-game pumpkin carving competition in the Halloween update blog post. If you wish to enter you have until November 7th 2021 23:59 UTC.
To celebrate the release of SteelSeries GameSense with Rust, SteelSeries has launched a desktop battle station contest. Head over to their Discord and post your best RGB and desk setups with SteelSeries gear in the #Rust-Desk-Contest channel for a chance to win a copy of Rust + DLC and an Aerox 3 wireless mouse.
Ends on November 16th.
The Rust Halloween event is upon us! We’ve released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!
This year we’ve added a new addition to the Halloween event: Frankenstein’s monster!



Once roughly every two in-game days, a candy hunt event will begin. You’ll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!
If you don’t make the podium, that’s okay. The Candies you collect can be upgraded for better loot.


This year we’ve added two new Halloween themed items to the Rust store.
Through many years of research, it was discovered skulls are just as good at gathering resources as rocks.

Display your artistic side with the new carvable pumpkin item.

Last years Halloween items have been raised from the dead, head over to the Rust item store.

Also, Rust is part of the Steam Halloween Sale so now is the perfect time to get your friends involved at a discounted price!
https://store.steampowered.com/app/252490/
This month’s update brings the foundation of the mission system, huge amount of quality of life improvements, a camper vehicle module and much more!
Today we’re introducing the first iteration of a mission system to Rust. You are now able to speak to various NPCs found around the world and receive a list of objectives you must complete in exchange for a reward. This first pass of missions are geared more towards players just getting started but the system is capable of much more. We will be expanding on this in the coming months to include PvP missions (capture and hold, delivery, ambush) and eventually even bounty hunting.


Take that long overdue vacation in the new Camper module for your modular car. It’s a two slot module that includes 4 seats that function as spawn points, overhead lockers, a bbq and a small box worth of storage.

The module requires a T2 workbench, 175 Metal Frags and 125 Wood to craft.
You’ll find the locker above the seats, the barbecue to your side and the small storage box underneath the barbecue. Happy camping!
Jarryd spent some time this month working through a backlog of quality of life improvements that we’ve assembled internally. Thankfully all of you in the community had plenty more ideas so after a month of work the QOL list is now even longer than it was at the start. Thanks to everyone across Discord, Reddit and Twitter for suggesting ideas! If your suggestion wasn’t implemented this month rest assured we’ve taken plenty of notes for future work in this area.
A lot of the changes are pretty scattershot and all around the game (see the changelog for more details), but some of the notable changes are below.
The primary improvement for sign painting this month is being able to pick up signs and redeploy them without losing the painted content. You can now pick up signs, picture frames and neon signs with the hammer, inspect the painting in your inventory, trade it to others and redeploy it at will. The sign painting interface has also had some improvements, including being able to voice chat while painting and better lighting settings for large paintable sources.
After many (many) requests we’re adding the ability to authorize friends to auto turrets, as well as automatically authorizing yourself when placing the auto turret.
You’ll now need to hold down the interact key to open the door while wounded. Watch out for door campers!
We’ve created a simple admin UI accessible in the F1 menu for server admins to easily modify and administrate their server. This isn’t meant to be a replacement for RCON or the console, but hopefully it will act as a simpler way for new admins to manage basic elements of their server. If there are more features you’d like to see feel free to reach out, this is just the first iteration of this tool.
We’re currently working on some Rust assets for the Steam point store which we plan to release in the coming weeks.
Let us know what you think and if you have any suggestions! You can take a look at the animated avatars, profile frames and profile backgrounds over on the DEVBLOG [rust.facepunch.com]
On October 28th at 19:00BST / 14:00 EST we’ll be releasing a mandatory server and client update to enable some new spooky features!
Since the Underwater Labs release, we’ve been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We’ve now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby.
To suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit.

Speaking of moonpools, a human sized version has been added in the mix to allow for more points of entry in the labs.

Both types of submarine now have storage with 12 slots.
The Surface torpedo has been removed due to players camping underwater with little to no risk. Torpedoes can still be fired at surface targets by surfacing the submarine and firing a standard torpedo.
Submarines also now need to surface for air every ten minutes, either on the ocean’s surface or in a moon pool. Otherwise, after ten minutes you’ll start taking slow damage.
As part of implementing this change, I’ve revamped the oxygen UI a bit, and you can now see how much time you have left from a diving tank as well.

The rear passenger in a duo sub can now turn all the way around. Sonar blips only show up for other running subs, not every sub that’s parked in someone’s base. And subs stop moving a lot more quickly when someone dismounts, meaning they won’t run away on you if you accidentally dismount underwater.
Submarines now take additional damage from bullets.
A custom shop has been added inside the fishing villages to accommodate all your fishing gear needs.
Also, for anyone who loves RGB and custom binds, there is a console command which will make your RGBs flash a custom color for however long you wish. The following will flash it purple for 0.2 seconds: rgbeffects.pulse 255,0,255 0.2
In May we added support for Nvidia Reflex which reduced system latency by up to 38%, but now that number is even higher with the release of the Reflex SDK 1.5 update.

Starting from today till September 9th 18:00UTC Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.
We’ve teamed up with Blazed, Jewer, Eltk, CNDBLOOD, Terpsicat, Elxocas, Agustabell212, Silithur, Ricoy23 and Kira to bring you special unique drops which can only be earned by watching their channels.

Learn more at twitch.facepunch.com. [twitch.facepunch.com]




























